Edirlei Everson Soares de Lima
Scientific Area: Computer Science
Affiliation: Universidade Europeia, IADE
CIÊNCIA ID: C317-5EB9-B1A3
Languages: Portuguese, English
Research Interests: Artificial Intelligence, Interactive Storytelling, Games, Computer Graphics
Edirlei Soares de Lima has a Ph.D. degree in Computer Science from Pontifical Catholic University of Rio de Janeiro (PUC-Rio), a M.Sc. degree in Computer Science from Federal University of Santa Maria (UFSM), and a Bachelor's degree in Computer Science from Contestado University (UnC). Currently he is Assistant Professor at Universidade Europeia – IADE, and coordinator of the Games Development course.
He has been conducting research in the areas of Games and Digital Entertainment, in particular in the development of new methods of Artificial Intelligence for Games and Interactive Narratives. His investigation has proposed new forms of generation, interaction, and representation of interactive narratives in contexts ranging from Digital Games to Interactive Cinema, exploring multiple domains of Computer Science and Design.
During his career, his work and research received several awards and honors, including best paper awards at SBGames 2020, 2019, 2018 and 2016 (Brazilian Symposium on Computer Games and Digital Entertainment), ICEC 2015 (IFIP International Conference on Entertainment Computing), and WebMedia 2014 (Brazilian Symposium on Multimedia and the Web). In 2011, his research on video-based interactive storytelling received an honorable mention on "Innovation" from the International Telecommunication Union (ITU) and, in 2012, he received another honorable mention from the ITU, at this time on "Interactivity". In 2010, he was awarded at the SBGames indie game development festival, where his game "Krimson" was selected as the best game and received honorable mentions for "best art" and "best technology".
He has more than 10 years of teaching experience. From 2011 to 2015, he was professor at the Informatics Department of the Pontifical Catholic University of Rio de Janeiro (PUC-Rio), where he taught courses on Artificial Intelligence, Programming Techniques, and Game Programming. From 2014 to 2015, he also worked as substitute professor at Federal State University of Rio de Janeiro (UNIRIO), where he taught courses on Programming Techniques and Games. From 2015 to 2018 he worked as Adjunct Professor at the department of Computational Modeling at Rio de Janeiro State University (UERJ/IPRJ), where he organized and taught a number of courses in the bachelor's program in Computer Engineering. In 2018, he became Assistant Professor at Universidade Europeia – IADE, where he has been teaching several courses on Games Development.
Lima, E. S., Feijó, B., Furtado, A. L. (2020). Adaptive Storytelling Based on Personality and Preference Modeling. Entertainment Computing, v. 34, Article 100342. https://doi.org/10.1016/j.entcom.2020.100342
Lima, E. S., Silva, B., Galam, G. (2020). Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players’ Fears Using Machine Learning and Player Modeling. In: XIX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2020), Recife, Brazil, p. 366-372. https://doi.org/10.1109/SBGames51465.2020.00031
Lima, E. S., Feijo, B., Furtado, A. L. (2019). Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. In: XVIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2019), Rio de Janeiro, Brazil, p. 144-153. https://doi.org/10.1109/SBGames.2019.00028
Lima, E. S., Feijó, B., Furtado, A. L. (2018). Player Behavior and Personality Modeling for Interactive Storytelling in Games. Entertainment Computing, v. 28, p. 32-48. https://doi.org/10.1016/j.entcom.2018.08.003
Lima, E. S., Feijó, B., Furtado, A. L. (2018). Video-based Interactive Storytelling Using Real-time Video Compositing Techniques. Multimedia Tools and Applications, v. 77 (2), p. 2333-2357. https://doi.org/10.1007/s11042-017-4423-5
Lima, E. S., Feijó, B., Casanova, M. A., Furtado, A. L. (2016). Storytelling variants based on semiotic relations. Entertainment Computing, v. 17, p. 31-44. https://doi.org/10.1016/j.entcom.2016.08.003
Lima, E. S., Furtado, A. L., Feijo, B. (2015). Storytelling Variants: The Case of Little Red Riding Hood. In: IFIP International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, p. 286-300. https://doi.org/10.1007/978-3-319-24589-8_22
Lima, E. S., Feijo, B., Furtado, A. L. (2014). Hierarchical Generation of Dynamic and Nondeterministic Quests in Games. In: 11th International Conference on Advances in Computer Entertainment Technology (ACE 2014), Funchal, Portugal, p. 1-10. https://doi.org/10.1145/2663806.2663833
Lima, E. S., Feijó, B., Barbosa, S. D. J., Furtado, A. L., Ciarlini, A.E.M., Pozzer, C.T. (2014). Draw your own story: Paper and pencil interactive storytelling. Entertainment Computing, v. 5, p. 33-41. https://doi.org/10.1016/j.entcom.2013.06.004
Lima, E. S., Feijo, B., Furtado, A. L., Barbosa, S., Pozzer, C. T., Ciarlini, A. E. M. (2013). Non-Branching Interactive Comics. In: 10th International Conference on Advances in Computer Entertainment Technology (ACE 2013), Enschede, Netherlands, v. 8253, p. 230-245. https://doi.org/10.1007/978-3-319-03161-3_16
Lima, E. S., Feijo, B., Furtado, A. L., Pozzer, C. T., Ciarlini, A. E. M. (2012). Automatic Video Editing For Video-Based Interactive Storytelling. In: IEEE International Conference on Multimedia and Expo (ICME 2012), Melbourne, Australia, p. 806-811. https://doi.org/10.1109/ICME.2012.83
- Luísa Duarte Alcobia Vitorino. Applicability of Artificial Intelligence in E-Commerce Fashion Platforms. Design and Advertising, Universidade Europeia, IADE.
- Gonçalo Pereira de Oliveira Costa. Análise do Processo de Autoria de Narrativas Interrativas. Design and Visual Culture, Universidade Europeia, IADE.
- Felipe João Gheno. História Viva: A Sketch-Based System for Interactive Folk Storytelling. April 2021. Interaction Design, Universidade Europeia, IADE.
- Catia Sofia Carvalho. Evaluation of Remote Workers’ Preferences for the Proposal of a System on Workspace Search. April 2021. Interaction Design, Universidade Europeia – IADE.
- Catarina Alexandra Félix Monteiro. UPSIE: A Mobile App on Financial Management for Teenagers. November 2020. Design and Visual Culture, Universidade Europeia – IADE.
- Karen Pinto Santos. Os Estereótipos Femininos e a Comunicação Publicitária dos Jogos Eletrônicos. November 2020. Design and Advertising, Universidade Europeia, IADE.