DESIGN IN PORTUGAL (1960-1974): THE ACTIONS, ACTORS AND REPERCUSSIONS OF THE ART, INDUSTRIAL ARCHITECTURE AND INDUSTRIAL DESIGN NUCLEI OF THE NATIONAL INSTITUTE OF INDUSTRIAL RESEARCH (I.N.I.I.)

Funded by FCT/COMPETE (PTDC/EAT-HAT/121601/2010), (154 669,00€), Duration: 2012–2015.

PI: M.HELENA SOUTO

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The main goals of this Research Project were to contribute to the deeper understanding of what was a seminal sector of Industrial Design in Portugal, as well as to a more informed perception of the country’s official institutions and industry. Simultaneously, the Project contributed to the in-depth knowledge of a milestone in Portuguese Design History, namely through the construction of the project website and mounting an exhibition at MUDE – Museu do Design e da Moda, entitled "Rehearsal for an archive. Design in Portugal between 1960 and 1974”. This presented the public with more than a hundred documents and various objects related to the main participants and activity of the “Art and Industrial Architecture Nucleus”/“Industrial Design Nucleus”. The final publication, with the same title and co-produced with MUDE, represents the project’s concluding contribution to historical research on Design in Portugal.



WOMEN’S CREATIVITY SINCE THE MODERN MOVEMENT - MOMOWO.

European Project (552374-CREA-1-2014-1-IT-CULT-COOP 2), Grant Awarded by Creative Europe - Culture Sub-programme (1 157 898.00€). Duration: 2014–2018.

PI: M.HELENA SOUTO

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MoMoWo is a large-scale cooperation project co-funded by the Creative Europe Programme within the Culture sub-programme. It is an interdisciplinary non-profit project that contributes to creating European added value, as intended by Creative Europe. The MoMoWo partnership brings together 7 universities and research centres from 6 Member States: Italy, Portugal, Spain, the Netherlands, Slovenia and Slovakia. MoMoWo highlights, reflects and debates the diverse contributions of women’s work within architecture, urbanism, landscaping, civil engineering, interior and industrial design professions since the advent of the Modern Movement, promoting their cultural and economic significance. All MoMoWo activities are designed to raise awareness of women's work within the designing fields with the potential to generate a long-lasting impact, strengthening the social and economic roles of women, whether they're working in a particular design field or are still in training.



Lisbon Living Lab – L3

Grant from the Calouste Gulbenkian Foundation, Innovative Projects in the Educational Domain, (55 000.00€). Duration: 18 months.

PI: Ana Margarida Ferreira

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Keywords: Transdisciplinaridade; Aprendizagem Colaborativa, Inovação, Co-Design, Sustentabilidade

The L3 project was developed by a consortium of 3 Portuguese Universities (IADE – Universidade Europeia - project leader), FSCH-IHC – Universidade Nova de Lisboa and IST-IN+ - Universidade de Lisboa), working in diverse scientific fields (Design; Contemporary History and Engineering, respectively). The aim of the project was to promote collaboration between academia and society, fostering interaction and forms of mutual learning in order to solve real problems affecting vulnerable communities in Lisbon. The city, more than a pedagogical resource, was considered an educational agent in a collaborative learning process. Knowledge acquisition, technical and soft-skills were applied in areas such as product, interior and communication design, sustainable development and urban metabolism, science technology, education policies, and contemporary history, while trying to solve diverse problems ranging from energy consumption to environment and urban social problems. There were diverse outputs from this project, including advanced training (PhD research), 6 peer reviewed papers, 1 paper in an index journal, more than 13 presentations/seminars with all stakeholders, 3 lectures/presentations at scientific and social forums, social and cultural activities, as well as designs for sustainable innovations and entrepreneurship, impacting on approximately 500 students, 20 BA and Master’s lecturers, around 17 stakeholders and 120 projects.



UCIP- USER CENTRED INNOVATION PROGRAMMES FOR SMART GRID ENERGY EFFICIENCY

Funded by ERSE: 60 000,00€. Duration: 18 months.

CO-PI: SUSANA LEONOR

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This research project, the result of previous collaboration with EDP - Energias de Portugal, addressed energy efficiency, quality of life, sustainable development of engagement and community building through co-creative collaboration, matching Horizon 2020 drivers. This project fulfilled UNIDCOM’s mission of knowledge transfer to the market, applied operational research and scientific production based on validated empirical cases. The scientific objective was to validate and integrate – on a larger multicultural scale – continuous dialogue and efficient procedures (24/7 box) for stakeholder activation, engagement, collaboration, community-of-interests of new products, and products and services for sustainable development and consumer energy efficiency. Partners: UNIDCOM/IADE; EDP - Energias de Portugal; SC3 European Network, Cefage U.ÉVORA; SMART GRID FLANDERS, RCN. Main deliverables: manuals for further strategic development for EDP, a final report of the process for ERSE, 1 master’s study grant, 1 master’s thesis and 1 peer reviewed paper.


COOPERATION WITH GENERAL DIRECTORATE OF HEALTH (DGS)

Funded by DGS (22 520,00€). Duration: 2013-2015

PI: EMÍLIA DUARTE

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UNIDCOM-IADE and DGS established a cooperation agreement to promote applied research focusing on 2 major national health programmes: Healthy Eating (PNPAS) and Prevention and Control of Infections and Antimicrobial Resistance (PPCIRA). The PNPAS research goal was to promote the consumption of healthy food so as to improve people’s nutritional condition and health, through the design of communication materials. PPCIRA research promoted compliance with hand hygiene protocol among health-care professionals, through the design of materials for a national campaign, aiming to reduce the rate of healthcare related infections. Generically, both cases were research-through-design projects carried out by teams composed of specialists from the DGS and partner organisations (e.g., doctors/nurses, nutritionists, psychologists, educators), senior UNIDCOM researchers, and doctoral/master level students, working in an interdisciplinary manner. The major deliverables were the design of communication materials, in printed and/or digital formats (e.g., promotional, educational and warning materials: e.g., posters, flyers, brochures, banners; manuals, infographics, videos, image bank); a report identifying the major obstacles and guidelines for effective communication; 1 PhD study (on-going); 4 master’s theses, 3 peer reviewed papers and 2 presentations/lectures.



Research Projects with Msc Students

Project title: Healthcare Internet of Things (IoT) Ecosystem for Smart Home Environments

Type: Research & Development

Start date: September 2018

RESEARCHERS: ADRIANA MARIA PIRES MARQUES DA SILVA (Msc student); BRUNO M. SILVA (Supervisor); HANDE AYANOGLU (Supervisor);

The advent of smart environments, smart transportation and smart buildings using wireless sensor technologies and cloud communications services have presented major findings in e-Health. These technologies and "things" interconnected, automated and self-sustained are now named, Internet of Things (IoT). The main goal of this project is to build an IoT ecosystem in smart home environments that integrate and use wireless sensors, such as, humidity, temperature, CO, CO2, pressure and presence to extract location a context-based data of a person inside the house. The goal of this ecosystem is to create a true predictive and adapting home environment aiming the person health and comfort. This project considers 20 months for research & development and 4 months for a real pilot test.

A serious game for stress management

Type: Research & Development

September 2018

RESEARCHERS: BEATRIZ PEREIRA (Msc student); HANDE AYANOGLU (Supervisor); ÂNGELA LEITE (Supervisor).

Serious games are technology based games that have other purposes besides being entertaining for users. Serious games are used with a goal of improving and adding somehow feelings and thoughts about politics, publicity, social sciences, among others, while the user does not really have any knowledge of the real intention of the game. These applications are entertaining games with non-entertainment goals. Recent experience suggests that video games may facilitate therapeutic relationships, complement the psychological assessment by evaluating cognitive skills, and elaborate and clarify conflicts during the therapy process. The main objective of this project is the development of psychotherapeutic intervention programs on informatics support, in the field of psychopathology resulting from stress. For this end, we intend to carry out a systematic review on the state of the art, deepen the methodology underlying the construction of this type of material and, finally, design and evaluate a concept game.